![]() ![]() Heavensward is a marked improvement over ARR in that it starts off strong and is pretty well paced throughout. (And by that I mean it doesn't really kick into gear until around you're in the level 40 range) And it has the issue of kind of dwindling down when you start the stuff they added in the subsequent patches and you go from defeating the big bad back into fetch quests for a bit. The only thing that extremely bothered me was the complete hand-wave away of one specific plotline (anyone who's played knows which one) but other than the ARR storyline taking really long to get going, it's been pretty good so far. You don't sound like someone who nukes a lot in anything serious anyway so I don't think that kind of optimization matters much in the end.Įdit: to put it another way, AST is the healer that is the least affected by secondaries because it has no obvious interaction between secondaries and its kit (Aetherflow, Assize, Crit Adlo), not a whole lot of DoT spells (only two, both of which are completely unaffected by accuracy checks) and no AoE DoT damage at all, and a very wide kit.Ĭlick to expand.It depends on what your expectations are. IMO Crit, Accuracy and PIE are all better than both Det and Sps for this job but having either Sps or Det don't hurt (and spending like 40 crystal sands to replace a meh stat with another meh stat doesn't strike me as a good investment). I personally find Spell Speed to be as bad as det for AST because it loses almost all of its value the second you stop chain-casting heals (which is something every sane healer does) and it doesn't affect much of whatever else you're doing. ![]() It's something that can be overcome, obviously, but it's easy to just hesitate and then it's too late to dodge the geirskoguls or be far enough away from superjumpĬlick to expand.I'm not going to try and convince you. Then the even sets are also easy to dodge, move to last set of orbs that spawn, bait roars at the very edge, run to the absolute edge of the last set of orbs to spawn (where you won't get hit by the center orbs going off but can start running immediately) and run straight through Nidhogg and veer off to the right or left while exiting his targeting ring and you've successfully dodged Hot Tail and the orbs and now you're going into Akh Morn with no damage and you get to just DPS until it's time to stack on the tank again while the fight just loopsįang and Claw's easy as long as everyone pays attention and if on voice calls out what orbs they're going for and has their CDs ready for that part while during towers and tethers phase for us we've gotten really bad geirskogul rng sometimes where for at least one or two people there isn't anywhere for them to dodge and you can't run across multiple lines if you weren't going right as they plopped down. etc.ĭodging orbs is easy too, stack on tank for first set, bait roars, run to middle, wait for corner orbs to explode, everybody runs to their corners that they used during the towers and tethers phase to drop those roars and dodge the center bombs, then use gap closers to get back in after they've exploded and get ready for Akh Morn again, then everybody gets to blow their damage cooldowns after and go ham on the Hogg. The first one hits the most starting out at about 6800 HP and decreasing, second one starts even lower, etc. I mean, don't get me wrong, it's still a lot of damage, but it's spread among 8 people versus only 2 tanks and the only caveat is that there's more hits each Akh Morn, but the amount of healing required for each hit is lower and lower. Akh Morn also actually doesn't hit that hard in this fight. I just think final phase isn't that tough because everything's predetermined except for what angle every even set of orbs spawn at. It's something that can be overcome, obviously, but it's easy to just hesitate and then it's too late to dodge the geirskoguls or be far enough away from superjump ![]() ![]() Click to expand.Fang and Claw's easy as long as everyone pays attention and if on voice calls out what orbs they're going for and has their CDs ready for that part while during towers and tethers phase for us we've gotten really bad geirskogul rng sometimes where for at least one or two people there isn't anywhere for them to dodge and you can't run across multiple lines if you weren't going right as they plopped down. ![]()
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